So I've been reading (and watching the videos) for the Inferno updates. The updates for the War Deceleration system are particularly interesting for what they don't include.

A brief synopsis of the changes:

  • Wars cost more to start (base 20 mil), and cost more for each player in the defending corp
  • Attackers can set a 'surrender' condition for ISK
  • When a war has been surrendered, you can't redeclare war on them for 7 days
  • Defending corps can call in 'allies' who join the defending side, possibly for ISK
  • War-shielding and War-shedding tricks have been eliminated
  • Contracts for mercenaries (attacking and defending) have been added
  • Leaving a corp at war will be noted on your character sheet

All of these are good improvements, and I thank CCP for making these changes. However, one of the most problematical issues was not changed: Alt-corp hopping. CCP has not addressed the problem of players changing to an alternate corporation when they have been wardec'd. The last item on the list mentions getting a note on your character sheet if you leave a corporation at war. To be honest, most corporations don't give a damn - and they don't have too! If you can just keep alt-corp hopping.

CCP, you need to step up your game. The following changes are necessary:

  • Players can not leave a corporation that is at war
  • War costs double each week the war is continued

These two changes would first prevent alt corp hopping. For the issue of griefing a corporation by keeping wars going to prevent people leaving the corp, we add a penalty of doubling the war cost weekly, which will eventually make the war so expensive that the attacker will be forced to drop it - giving the defending corp time to drop members, etc.