War Dec Updates: Better, but missing an obvious issue
So I've been reading (and watching the videos) for the Inferno updates. The updates for the War Deceleration system are particularly interesting for what they don't include.
A brief synopsis of the changes:
- Wars cost more to start (base 20 mil), and cost more for each player in the defending corp
- Attackers can set a 'surrender' condition for ISK
- When a war has been surrendered, you can't redeclare war on them for 7 days
- Defending corps can call in 'allies' who join the defending side, possibly for ISK
- War-shielding and War-shedding tricks have been eliminated
- Contracts for mercenaries (attacking and defending) have been added
- Leaving a corp at war will be noted on your character sheet
All of these are good improvements, and I thank CCP for making these changes. However, one of the most problematical issues was not changed: Alt-corp hopping. CCP has not addressed the problem of players changing to an alternate corporation when they have been wardec'd. The last item on the list mentions getting a note on your character sheet if you leave a corporation at war. To be honest, most corporations don't give a damn - and they don't have too! If you can just keep alt-corp hopping.
CCP, you need to step up your game. The following changes are necessary:
- Players can not leave a corporation that is at war
- War costs double each week the war is continued
These two changes would first prevent alt corp hopping. For the issue of griefing a corporation by keeping wars going to prevent people leaving the corp, we add a penalty of doubling the war cost weekly, which will eventually make the war so expensive that the attacker will be forced to drop it - giving the defending corp time to drop members, etc.
Aspirin...
[...]» War Dec Updates: Better, but missing an obvious issue My Loot, Your Tears[...]...
Wouldn't this essentially nerf RvB out of existence? Nobody's going to want to join that if A) they're stuck there as long as the war continues, and/or B) They keep having to take eight days off to allow people to leave and to reset the cost of the wardecs.
Honestly, I don't know. RvB is kind of weird to me anyways.
RvB has a perpetual, MUTUAL war. Mutual wars cost 0 isk for both parties.
Quick-fix the change to accommodate Archibald's concern: You may not leave corp until after 6 days have past?
...Er, until after 6 days have past since the Wardec was issued, that is.
Make it impossible for players to drop corp during a war and if they really aren't interested in fighting they'll just play something else. Much as Eve can feel like a job sometimes, there really isn't anything CCP can do to make someone log in and undock.
They can always be in an NPC corp (perhaps allow dropping to NPC corps, but not being able to join a PC corp for another X days?).
PC corps come with risk.
One of the first things people recommend to noobs is to seek out a good player corp. No one should be forced into an NPC corp; they are dreadful.
CCP is not going to make changes to the game that force one player's preferred play-style onto others. There are some things you have limited control over, like being ganked. But to force a player to conform to 7+ day restrictions will just have them unsubscribing.
did you hear about the changes to orcas?
also if you start playing again and get back into wormholes i would love to join you guys so if you ever want a new member just hit me up in game