While You're At It, CCP
CCP's gotten on the ball and updated a number of things to be less annoying:
* POS Tower Fuel blocks - Because individual fuel was a massive pain in the ass.
* Unified Inventory - Some people dislike this, but it's got a lot going for it.
* Module Name changes - the Limited/Updated/Experimental changes go a long way to knowing what is better than what.
* EVE bar - Customize your interface all you like! Win.
Now I've got a few suggestions for CCP in the category of fixing headaches that don't need to be headaches.
* POS force field password - Is there really a reason we need to reset it EVERY TIME we change a ship? No, there isn't. Just let us set and forget.
* Pausing/restarting skill training when you change implants or jump clone - Why is this even needed? If you get podded and lose implants you don't need to stop/restart training, it Just Works. Surely the same code can get used here.
* Accepting corporation members from different races requires training Ethnic Relations - This requirement, and skill, needs to die. Since race/background combinations for skill points no longer exist, the *only* reason for picking a particular race is starting skills and what your character looks like. You can easily be from Caldari background and go fight for Gallente factional warfare, for goodness sakes; racial background is essentially meaningless these days. Dump the Ethnic Relations skill, reinburse players the skill points, and let anyone join a corporation from any background.
Anyone else got "this just needs to die" changes to suggest?
10 comments
I believe they said somewhere that they're probably getting rid of the Ethnic Relations skill. My memory tells me that Seleene mentioned it on the first CSM summit writeup on his blog, but don't take my word for it
Ethnic Relations is getting dumped. Either later this summer, or with the Winter Expansion.
(This info, if I remember correctly, is from one of Seleene's blog posts concerning the latest CSM Summit in Iceland.)
This is the best news I've had all week.
One that I'm really surprised isn't mentioned, by virtually ANYONE: remembered overheat status on guns. Have to re-pre-heat your guns after every jump. Undocking should prob reset the OH status, but every time you jump is just a pain in the ass.
The idiots screaming that the Drake is O/P because it's popular and has a forgiving-to-newbies design, and trying to back that completely vacuous "argument" up by using stats that say Heavy Missiles are the most popular weapons-system--Hello? Tengu, Caracal, Cerberus, Gila, plus umpty-dozen ships that can mount at least one HML as a secondary weapon??
That surely has nothing to do with the total number, it's all BECAUSE OF ZOMGOPDRAEK!!!11elevenone!!1"
Those...Those need to die.
Immediately, if not sooner!
[/mini-rant]
While I don't think the Drake is overpowered, I would like to see it slightly 'nerfed' in the form of one less high slot or a slight increase in shield recharge time (reducing overall passive shield DPS).
The only use of the drake right now is a passive shield tanked HM user (yes, you can mount HAMs; does anyone? no). Shake things up and have it used other ways, or have people look at opportunities.
It needs that tank, though, because it's fairly slow, and has a battleship-size signature radius, which increases to capital ship-size under MWD.
Also, it's ranged DPS isn't anything to write home about, and you lose 25% (assuming Battlecruiser skill at level 5) of that if you switch out damage types.
No, it doesn't need that kind of nerf.
Unless it gets totally re-invented in the process, and this would have to start with a not-insignificant reduction in signature radius, and a speed boost (it's actually quite agile--more so than an equivalent Hurricane if dual-nano'ed, but the typical dual nano fit loses the Damage Control, along with around 40% of its EHP.)
HAM/brawl Drakes are still out there, by the way. Even that still favours tank over gank, which is this ship's role.
It's been forever since I've ninja-salvaged, but I want to try a HAM/Medium-Neut Drake in that situation (against weak to Kinetic tanks, obviously)--fitting that requires an RCU in a low, and a ACR rig in a rig slot + top fitting skills, so that necessity further compromises tank and gank, especially given the CPU constraints (IE none left for missile-rigs).
No, no nerf needed--it self-balances quit nicely--the "nerf" you propose will turn it into a useless target (read: Raven) that can't do anything well, and given how much it can do for new-ish players in its current state, that would be a very bad move.
Oh, check out some videos on YouTube--I misremember the name--but it's a guy using a 100MN afterburner Drake--he does it well, but the fit is extremely expensive, and he freely admits that he uses an off-grid booster alt.
This ship self-balances because, whilst being quite versatile and forgiving within its role,--namely heavy tank + moderate (at best) ranged DPS--it can't really go outside that role, and so is not hard to counter/overcome.
I've got a pretty mean HAM drake setup...
Ship pos password-
You dont need to at every ship change although it states this on the little message, i have been in WH space for 2 years and the only time i need to reenter this is when i jump out the WH. I would assume its the same in K-space (Docking/Jumping).
Set the POS to act on standings...
I never entered POS passwords (yet), but then again I only use POS's since a year or so.