Corp Theft Trick: The Long Arm of the Orca
So you've gotten your infiltration alt into a victim corp. They've got Orcas in space which you intend to bump out of the shield and into the hands of your waiting Orca pilot. Upon opening the SMA, you also see a small fortune in T2 and T3 cruisers. Your problem is that, being a pathetic Drake pilot, you can't fly most of them out. You are left with the annoying prospect of having to bump each ship out, or bumping the Orcas within range of the SMAs so you can drag ships across.
Or are you?
It turns out that you can move ships from one SMA into another even at extended ranges. So right-click on the Orca and open the ship bay, then drag ships from the POS-mounted SMA to the Orca. Note that this trick doesn't work in reverse, so once you move ships out to the Orca the only way to move them back is to pilot them and stow them manually, or bump the Orca within range of the SMA. If you can't pilot the ship, make sure you want it to be part of the Orca load before you make a one-way move.
What sort of range are we talking here? Can you do it do an Orca that is OUTSIDE the POS shield? Have a project that is sufferring from the old 'no starbase password set, so non-corpies can't get in' issue.
do it with*
Each array (including the orca bay) should have a range of 5km for dicking around with ship moving. So theoretically you can get 10km out of it if you stick your ship in between the two.
Large pos bubble is far bigger, so it's not likely. This tactic is best used when you just want to load things for one trip and bump the orca out.
Awesome, cheers for the info.
Keep up the good (evil and nasty) work!